common.size 400x600attack map with obvious triggers, better look around.
lmao your thorium got captured
v1: Updated void issues, T5 without power
v2: Deleted Sorter Art on top of the map (F), replaced with T4
v3: locked unit cap to 111, due lags at the late game, fixed bugs, increased team sharded build speed
v3.1:locked unit cap to 69 (nice), added more ore patches near the middle, increased defense for thorium.
v4: Added water path to the left and right cores, added more starting resources, replaced batteries that leading to the void (due some bugs), replaced thor walls with plast walls on starting defenses, added space to all walls (rip pathfind), added scatters for the left and right enemy cores + yetters.
v5: Swapped starting spectre defense from Sharder to Green team, increased defense for Green team v5.1: Made proper Naval path, removed deep water tiles near the oil,bugfixes