MindustryTool
v1.1.1
Tug of War 3 PvP
1
0
airial superiority
1
0
Equal Footing
1
0
long boi
1
0
Stranded V2 [by Shawak]
2
0
TowerWars v0.3 [by Shawak]
1
0
Warfields 1v1
[OCD]
1
0
The Convoy
1
0
Swamp Maze
1
0
Hard attack.
1
0
Battle Islands
1
0
Dungeon Raid
1
0
Pulling Your Weight PvP
1
0
Safe Haven 2
2
0
[Attack] Aerial Command Cruiser
2
0
Fissured Glaciers 1.1
2
0
Barony (500x500)(Survival)
2
0
Cornered Fight
2
0
Osaka-jo Defence
2
0
Bomberman PvP
3
0
TwoIslands
4
0
Beat It
4
0
The last road
6
0
Blood Gold
7
0
Urban Civil War
4
0
[PvP] Sleigh 'em all! 2
4
0
[Attack] From within
5
0
PvPvE
6
0
Raid
3
0
Osaka-jo Castle Attack
3
0
0
30
SummonersRift
검증자
common.size
200x200
It is what it is, let me know if you think of anything that would improve it, I know several aspects of it are graphically lazy right now, hence the title
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tags.threat
tags.high
v7
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common.time_desc