18x19just a t5 reconstructor sitting there chilln'
basically just Oct t4 carrier and T5 item transporter slapped together with cryo.
is me first attempt at a scheme.
can be useful in campaign idk.
- not recommended to use near water. (just put down the processors and use external water cryo instead)
- needs external titanium input if too far from the core.
- change <unitMax> if placed far from core.
- consists of 3 processors. the logic processor on the right is "Oct t4 carrier", while the two down are "t5 item transport" and "cryo & dome transport".
[processor configs]
<Oct t4 carrier>
- use <button1> to turn on/off.
- use <button2> to change the target t4 unit that should be loaded.
- change <use_oct> in the processor to 0 to use Quad.
- <max_distant> in the processor determines the maximum distant the target unit should be to be called to upgrade.
- uses Quad if Oct is not available.
- it is recommended to turn off the processor when changing target unit to prevent units getting controlled by the processor.
- use <button3> to disable/enable item transporting.
- when <button3> is enabled, transports items before carrying desired unit.
- when carrying a naval unit, processor assumes there is water in front of the reconstructor.
- requires manually dropping unit if the carried unit can't be dropped.
- recommended to disable item transportation if reconstructor is too far from the core.
<t5 item transport>
- change <unitMax> to set maximum units to use.
- change <bindUnit> to set the desired unit.
- skips transporting item under <min_items>, which is 2000 by default.
<cryo & dome transport>
- an edited copy of "t5 item transport".
- stops and unbinds controlled units when container is filled.
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pretty new to the game, advices would be ~ appreciated ~
by Angels
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